CORE / SINKING STAR FIELDBOOK

105 Demo Puzzles

Find a Demo solution by the room you can recognize.

Identify the room before opening an answer

Start with the world and the heroes visible on screen. Then add mirror or crystal counts and a distinctive feature: a long hedge, three lower plates, separate islands, a monster gate or two opposing dragons. The Finder matches only fields that have been recorded; an unknown count never acts like zero.

What the guides establish

The reviewed set includes the 23 phase-one Mirror Isles rooms, 51 phase-one Heroes rooms and two Part 2 Druid rooms. Each guide has a starting description, an independent relative schematic, three progressively stronger hints, a full route and a source link with a playback interval. The live coverage count below is derived from the registry.

Most new routes are corroborated by native Demo footage and independently completed in the credited community recreation. Their evidence notes explain that boundary. They are not claims of a native executable playtest or a guarantee for the October release.

Take only the help you need

Hint 1 points to something to inspect. Hint 2 explains the relevant interaction. Hint 3 suggests a key setup. The complete route stays closed until you choose Full solution, even if you saved a preference to show all three hints.

Keep your place

Mark the identified room solved and save a short note about the idea that worked. Next Unsolved skips records you have marked and excludes unverified rooms. Export your tracker before changing browsers; the website does not read the game save.

Browse the demo registry

76 verified guides / 105 working slots
FIND A ROOM
Match what you see Objects, heroes & geometry

Only observed attributes match a filter. Unknown is never treated as zero or absent.

105 matching records
hearty heroes · DEMO

Warrior: two crystals in offset passages

Room verified
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hearty heroes · DEMO

Warrior: crystal chains around six chambers

Room verified
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hearty heroes · DEMO

Warrior: a switch behind the first crystal

Room verified
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hearty heroes · DEMO

Warrior: three plates below a crystal cluster

Room verified
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hearty heroes · DEMO

Thief: the same offset passages, a different approach

Room verified
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hearty heroes · DEMO

Thief: seven crystals and a lower-right switch

Room verified
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hearty heroes · DEMO

Thief: one distant crystal in a winding courtyard

Room verified
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hearty heroes · DEMO

Thief: three crystals between floor obstacles

Room verified
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hearty heroes · DEMO

Wizard: two crystals across the offset walls

Room verified
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hearty heroes · DEMO

Wizard: carry one crystal through six chambers

Room verified
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hearty heroes · DEMO

Wizard: the crystal array and the tiny exit chamber

Room verified
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hearty heroes · DEMO

Wizard: three crystals for three lower plates

Room verified
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hearty heroes · DEMO

Warrior and Wizard in stacked chambers

Room verified
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hearty heroes · DEMO

Warrior and Thief around the central crystal lane

Room verified
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hearty heroes · DEMO

Wizard and Thief with two edge crystals

Room verified
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hearty heroes · DEMO

A Warrior, a Wizard and the far-right crystal

Room verified
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hearty heroes · DEMO

Three heroes around a walled inner room

Room verified
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hearty heroes · DEMO

Three heroes inside a long perimeter loop

Room verified
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hearty heroes · DEMO

Three blue plates under the upper chambers

Room verified
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hearty heroes · DEMO

The Wizard inside the crystal jail

Room verified
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hearty heroes · DEMO

Three upper cells and six pressure plates

Room verified
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hearty heroes · DEMO

Warrior: the first three goblins

Room verified
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hearty heroes · DEMO

Warrior: weave through ten goblins

Room verified
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hearty heroes · DEMO

Thief: a crystal switch in the goblin courtyard

Room verified
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CHECK THE EVIDENCE

Sources & boundaries

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PairingPears — native Demo Part 2, Druid rooms

Only the Druid rooms at 3:21:22–3:24:49 were inspected for this import. Native footage corroborates room identity, transformations and completion. No claim of reviewing all 105 rooms in this video.

OBSERVED VIDEO · Checked 2026-09-28
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Joric — native Demo Mirror Isles, 23 recorded rooms

Native June Demo recording. Starting rooms, intermediate arrangements and closing states inspected locally. Chapter numbers are the creator’s numbering, not official puzzle numbers.

OBSERVED VIDEO · Checked 2026-09-28
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Joric and contributors — recorded Demo input sequences

Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.

COMMUNITY SINGLE REPORT · Checked 2026-09-28
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Joric and contributors — community Demo recreation source

Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.

COMMUNITY SINGLE REPORT · Checked 2026-09-28
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AMERALD — native Demo Phase 1 speedrun

June 18 native Demo Phase 1 recording. Only rooms with a recorded, separately inspected interval are used as puzzle evidence.

OBSERVED VIDEO · Checked 2026-09-28
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PairingPears — native Demo Part 2, Druid rooms

Only the Druid rooms at 3:21:22–3:24:49 were inspected for this import. Native footage corroborates room identity, transformations and completion. No claim of reviewing all 105 rooms in this video.

OBSERVED VIDEO · Checked 2026-09-28