105 Demo Puzzles
Find a Demo solution by the room you can recognize.
Identify the room before opening an answer
Start with the world and the heroes visible on screen. Then add mirror or crystal counts and a distinctive feature: a long hedge, three lower plates, separate islands, a monster gate or two opposing dragons. The Finder matches only fields that have been recorded; an unknown count never acts like zero.
What the guides establish
The reviewed set includes the 23 phase-one Mirror Isles rooms, 51 phase-one Heroes rooms and two Part 2 Druid rooms. Each guide has a starting description, an independent relative schematic, three progressively stronger hints, a full route and a source link with a playback interval. The live coverage count below is derived from the registry.
Most new routes are corroborated by native Demo footage and independently completed in the credited community recreation. Their evidence notes explain that boundary. They are not claims of a native executable playtest or a guarantee for the October release.
Take only the help you need
Hint 1 points to something to inspect. Hint 2 explains the relevant interaction. Hint 3 suggests a key setup. The complete route stays closed until you choose Full solution, even if you saved a preference to show all three hints.
Keep your place
Mark the identified room solved and save a short note about the idea that worked. Next Unsolved skips records you have marked and excludes unverified rooms. Export your tracker before changing browsers; the website does not read the game save.
Browse the demo registry
76 verified guides / 105 working slotsMatch what you see Objects, heroes & geometry
Only observed attributes match a filter. Unknown is never treated as zero or absent.
Warrior: two crystals in offset passages
Room verifiedWarrior: crystal chains around six chambers
Room verifiedWarrior: a switch behind the first crystal
Room verifiedWarrior: three plates below a crystal cluster
Room verifiedThief: the same offset passages, a different approach
Room verifiedThief: seven crystals and a lower-right switch
Room verifiedThief: one distant crystal in a winding courtyard
Room verifiedThief: three crystals between floor obstacles
Room verifiedWizard: two crystals across the offset walls
Room verifiedWizard: carry one crystal through six chambers
Room verifiedWizard: the crystal array and the tiny exit chamber
Room verifiedWizard: three crystals for three lower plates
Room verifiedWarrior and Wizard in stacked chambers
Room verifiedWarrior and Thief around the central crystal lane
Room verifiedWizard and Thief with two edge crystals
Room verifiedA Warrior, a Wizard and the far-right crystal
Room verifiedThree heroes around a walled inner room
Room verifiedThree heroes inside a long perimeter loop
Room verifiedThree blue plates under the upper chambers
Room verifiedThe Wizard inside the crystal jail
Room verifiedThree upper cells and six pressure plates
Room verifiedWarrior: the first three goblins
Room verifiedWarrior: weave through ten goblins
Room verifiedThief: a crystal switch in the goblin courtyard
Room verifiedSources & boundaries
Only the Druid rooms at 3:21:22–3:24:49 were inspected for this import. Native footage corroborates room identity, transformations and completion. No claim of reviewing all 105 rooms in this video.
OBSERVED VIDEO · Checked 2026-09-28Native June Demo recording. Starting rooms, intermediate arrangements and closing states inspected locally. Chapter numbers are the creator’s numbering, not official puzzle numbers.
OBSERVED VIDEO · Checked 2026-09-28Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.
COMMUNITY SINGLE REPORT · Checked 2026-09-28Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.
COMMUNITY SINGLE REPORT · Checked 2026-09-28June 18 native Demo Phase 1 recording. Only rooms with a recorded, separately inspected interval are used as puzzle evidence.
OBSERVED VIDEO · Checked 2026-09-28Only the Druid rooms at 3:21:22–3:24:49 were inspected for this import. Native footage corroborates room identity, transformations and completion. No claim of reviewing all 105 rooms in this video.
OBSERVED VIDEO · Checked 2026-09-28