Hearty Heroes of Hauling / WORKING RECORD 21

Three upper cells and six pressure plates

The Warrior, Thief and Wizard each begin in a separate upper chamber. Every chamber contains two pressure plates and opens through a golden barrier into a shared lower hall. Six crystals are distributed across the cells and lower recesses; three goals line up in the hall.

Independent landmark schematic for Three upper cells and six pressure plates. Relative positions only; spacing is abstract and cannot be used to count moves. Symbols identify starting objects, not official art.Relative landmarks · not a tile mapfighter●yellowswitch⊕crate◆yellowdoor▥yellowswitch⊕crate◆yellowswitch⊕goal↗sthief●yellowdoor▥goal↗crate◆yellowswitch⊕goal↗crate◆yellowswitch⊕crate◆yellowdoor▥crate◆swizard●yellowswitch⊕
Independent schematic · relative layout; not to scale
● Hero ╱ Mirror◆ Crystal↗ Exit≈ Water! Monster⊕ Plate♣ Bush▥ Gate

Native footage corroborates the room, its mechanics and a successful completion. The recorded route below may use a different final arrangement. The complete input route comes from the credited Demo record and reached the win condition in an independent replay of the community recreation on 28 September 2026. This is not a native playtest or a full-release guarantee.

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Observed 2026-09-28T07:35:34Z · Verified 2026-09-28T07:35:34Z. Hearty Heroes, matched to the cited native recording. heroes1_21_v3 is a community source identifier, not an official puzzle number.

CHECK THE EVIDENCE

Sources & boundaries

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Phase one demo counts

Reported split of 51 Heroes, 23 Mirror Isles and one Promise solve.

COMMUNITY CORROBORATED · Checked 2026-09-28
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Joric and contributors — recorded Demo input sequences

Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.

COMMUNITY SINGLE REPORT · Checked 2026-09-28
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Joric and contributors — community Demo recreation source

Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.

COMMUNITY SINGLE REPORT · Checked 2026-09-28
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AMERALD — native Demo Phase 1 speedrun

June 18 native Demo Phase 1 recording. Only rooms with a recorded, separately inspected interval are used as puzzle evidence.

OBSERVED VIDEO · Checked 2026-09-28

Solution evidence: Native room and successful completion within 454–481 seconds; community identifier heroes1_21_v3. Watch source at 0:07:34 ↗

Solution evidence: heroes1_21_v3: 118 recorded inputs. Independent community replay reached the actual win condition; pinned revision b19d9de85202.