Hearty Heroes of Hauling Guide
North from the Crossroads: Hearty Heroes of Hauling.
What changes here
The moving crew includes Warrior, Thief, Wizard, Bard, Cleric and Druid. Official examples describe pushing, pulling and teleporting as complementary tools.
How to identify your room
Compare who is present before borrowing a solution. Record which side of an object each character can reach; a useful action can become inaccessible after another move.
Demo coverage
The phase-one community breakdown reports 51 solves in this world.
Find a reviewed Demo room
The first 51 Heroes records are now matched to the native Phase 1 recording: crystal and plate rooms, monster barriers, dragons and cooperative character routes. Two later Druid rooms are matched separately to Part 2 footage. Compare the starting hero group before borrowing any sequence.
Demo room records
76 verified guides / 105 working slotsMatch what you see Objects, heroes & geometry
Only observed attributes match a filter. Unknown is never treated as zero or absent.
Warrior: two crystals in offset passages
Room verifiedWarrior: crystal chains around six chambers
Room verifiedWarrior: a switch behind the first crystal
Room verifiedWarrior: three plates below a crystal cluster
Room verifiedThief: the same offset passages, a different approach
Room verifiedThief: seven crystals and a lower-right switch
Room verifiedThief: one distant crystal in a winding courtyard
Room verifiedThief: three crystals between floor obstacles
Room verifiedWizard: two crystals across the offset walls
Room verifiedWizard: carry one crystal through six chambers
Room verifiedWizard: the crystal array and the tiny exit chamber
Room verifiedWizard: three crystals for three lower plates
Room verifiedWarrior and Wizard in stacked chambers
Room verifiedWarrior and Thief around the central crystal lane
Room verifiedWizard and Thief with two edge crystals
Room verifiedA Warrior, a Wizard and the far-right crystal
Room verifiedThree heroes around a walled inner room
Room verifiedThree heroes inside a long perimeter loop
Room verifiedThree blue plates under the upper chambers
Room verifiedThe Wizard inside the crystal jail
Room verifiedThree upper cells and six pressure plates
Room verifiedWarrior: the first three goblins
Room verifiedWarrior: weave through ten goblins
Room verifiedThief: a crystal switch in the goblin courtyard
Room verifiedSources & boundaries
Cardinal worlds, named characters, broad mechanics, Gold Rooms and six hybrid areas. Not evidence of individual puzzle solutions.
OFFICIAL DATED · Checked 2026-09-28Reported split of 51 Heroes, 23 Mirror Isles and one Promise solve.
COMMUNITY CORROBORATED · Checked 2026-09-28Only the Druid rooms at 3:21:22–3:24:49 were inspected for this import. Native footage corroborates room identity, transformations and completion. No claim of reviewing all 105 rooms in this video.
OBSERVED VIDEO · Checked 2026-09-28June 18 native Demo Phase 1 recording. Only rooms with a recorded, separately inspected interval are used as puzzle evidence.
OBSERVED VIDEO · Checked 2026-09-28Only the Druid rooms at 3:21:22–3:24:49 were inspected for this import. Native footage corroborates room identity, transformations and completion. No claim of reviewing all 105 rooms in this video.
OBSERVED VIDEO · Checked 2026-09-28