Heroes & Abilities
Know who can change the room.
Before you begin
Heroes belong to different worlds and bring different abilities. This reference separates officially named characters from actions that still require a room-specific demonstration.
Explore the fieldbook
Warrior Guide
The Warrior pushes objects; the useful side of a crystal matters.
Open guide ↗Thief Guide
The Thief pulls; leave room to move away from the object.
Open guide ↗Wizard Guide
The Wizard exchanges positions with an object along a clear direction.
Open guide ↗Bard Guide
The June 19 announcement confirms that the Bard charms others and moves crystals while playing music.
Open guide ↗Cleric Guide
The Cleric protects nearby heroes in the reviewed Demo monster rooms.
Open guide ↗Druid Guide
The Druid changes bushes into movable blocks in the reviewed Part 2 rooms.
Open guide ↗Trader Guide
The Trader is the Mirror Isles protagonist, using magic mirrors to swap with reflections.
Open guide ↗Explorer Guide
The Explorer navigates The Promise using giant gems and colored beams.
Open guide ↗Sailor Guide
The marooned Sailor travels through the South world of stones, rivers and lily pads.
Open guide ↗Queen Guide
The Queen is named in Steam’s character overview and the official narrative announcement.
Open guide ↗Talking Boat Guide
A talking boat is explicitly named among the unusual heroes in the official store description.
Open guide ↗Push Hero Ability
Pushing is confirmed for the moving crew, but a complete hero-to-action table is still pending.
Open guide ↗Pull Hero Ability
Pulling is part of the official Heroes description; exact character restrictions need observation.
Open guide ↗Teleport Hero Ability
Teleporting past blockades is an official crew example, not a universal movement rule.
Open guide ↗Hero Combo Guide
A combo depends on both the cast and the reachable spaces in a room.
Open guide ↗Bard + Druid Interactions
The Bard and Druid are both introduced in Part 2; their combined edge cases are not yet checked.
Open guide ↗Heroes + Mirror Interactions
Reported Heroes + Mirror rooms need their own layout and solution evidence.
Open guide ↗Heroes + Beam Interactions
A named world combination does not establish a checked hero-and-beam move sequence.
Open guide ↗Heroes + Stone Interactions
The official overview pairs the crew with the Sailor’s stone system, but does not enumerate interactions.
Open guide ↗Sources & boundaries
Release date, developer, world foundations, Steam features, languages and requirements.
OFFICIAL CURRENT · Checked 2026-09-28Cardinal worlds, named characters, broad mechanics, Gold Rooms and six hybrid areas. Not evidence of individual puzzle solutions.
OFFICIAL DATED · Checked 2026-09-28