Hearty Heroes of Hauling / WORKING RECORD 45

Thief and Cleric around the long goblin bend

The Thief and Cleric begin in the upper-left part of a winding room. Ten goblins stand beside the upper corridor and lower bends. The route descends along the right side before returning to two goals in a small lower-left pocket.

Independent landmark schematic for Thief and Cleric around the long goblin bend. Relative positions only; spacing is abstract and cannot be used to count moves. Symbols identify starting objects, not official art.Relative landmarks · not a tile mapgoal↗goal↗goblin!thief●spriest●goblin!goblin!goblin!goblin!goblin!goblin!goblin!goblin!goblin!
Independent schematic · relative layout; not to scale
● Hero ╱ Mirror◆ Crystal↗ Exit≈ Water! Monster⊕ Plate♣ Bush▥ Gate

Native footage corroborates the room, its mechanics and a successful completion. The recorded route below may use a different final arrangement. The complete input route comes from the credited Demo record and reached the win condition in an independent replay of the community recreation on 28 September 2026. This is not a native playtest or a full-release guarantee.

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Observed 2026-09-28T07:35:34Z · Verified 2026-09-28T07:35:34Z. Hearty Heroes, matched to the cited native recording. heroes2_18 is a community source identifier, not an official puzzle number.

CHECK THE EVIDENCE

Sources & boundaries

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Phase one demo counts

Reported split of 51 Heroes, 23 Mirror Isles and one Promise solve.

COMMUNITY CORROBORATED · Checked 2026-09-28
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Joric and contributors — recorded Demo input sequences

Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.

COMMUNITY SINGLE REPORT · Checked 2026-09-28
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Joric and contributors — community Demo recreation source

Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.

COMMUNITY SINGLE REPORT · Checked 2026-09-28
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AMERALD — native Demo Phase 1 speedrun

June 18 native Demo Phase 1 recording. Only rooms with a recorded, separately inspected interval are used as puzzle evidence.

OBSERVED VIDEO · Checked 2026-09-28

Solution evidence: Native room and successful completion within 889–901 seconds; community identifier heroes2_18. Watch source at 0:14:49 ↗

Solution evidence: heroes2_18: 51 recorded inputs. Independent community replay reached the actual win condition; pinned revision b19d9de85202.