Wizard and Cleric: the three-goblin variant
The Wizard starts in the upper-left corner of a square chamber. The Cleric is near the center, while three goblins occupy the other corners. An eastern monster barrier guards two goals in a small side chamber; there are no crystals.
Native footage corroborates the room, its mechanics and a successful completion. The recorded route below may use a different final arrangement. The complete input route comes from the credited Demo record and reached the win condition in an independent replay of the community recreation on 28 September 2026. This is not a native playtest or a full-release guarantee.
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Observed 2026-09-28T07:35:34Z · Verified 2026-09-28T07:35:34Z. Hearty Heroes, matched to the cited native recording. heroes2_17 is a community source identifier, not an official puzzle number.
Sources & boundaries
Reported split of 51 Heroes, 23 Mirror Isles and one Promise solve.
COMMUNITY CORROBORATED · Checked 2026-09-28Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.
COMMUNITY SINGLE REPORT · Checked 2026-09-28Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.
COMMUNITY SINGLE REPORT · Checked 2026-09-28June 18 native Demo Phase 1 recording. Only rooms with a recorded, separately inspected interval are used as puzzle evidence.
OBSERVED VIDEO · Checked 2026-09-28Solution evidence: Native room and successful completion within 956–969 seconds; community identifier heroes2_17. Watch source at 0:15:56 ↗
Solution evidence: heroes2_17: 49 recorded inputs. Independent community replay reached the actual win condition; pinned revision b19d9de85202.