Cleric, Wizard and Thief around the rock corridor
The Cleric and Wizard start on short branches of the upper-left corridor, with the Thief farther right. Six goblins occupy the upper route and lower bends. A lone crystal separates the long right-side descent from three goals in the lower-left chamber.
Native footage corroborates the room, its mechanics and a successful completion. The recorded route below may use a different final arrangement. The complete input route comes from the credited Demo record and reached the win condition in an independent replay of the community recreation on 28 September 2026. This is not a native playtest or a full-release guarantee.
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Observed 2026-09-28T07:35:34Z · Verified 2026-09-28T07:35:34Z. Hearty Heroes, matched to the cited native recording. heroes2_20 is a community source identifier, not an official puzzle number.
Sources & boundaries
Reported split of 51 Heroes, 23 Mirror Isles and one Promise solve.
COMMUNITY CORROBORATED · Checked 2026-09-28Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.
COMMUNITY SINGLE REPORT · Checked 2026-09-28Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.
COMMUNITY SINGLE REPORT · Checked 2026-09-28June 18 native Demo Phase 1 recording. Only rooms with a recorded, separately inspected interval are used as puzzle evidence.
OBSERVED VIDEO · Checked 2026-09-28Solution evidence: Native room and successful completion within 982–1016 seconds; community identifier heroes2_20. Watch source at 0:16:22 ↗
Solution evidence: heroes2_20: 115 recorded inputs. Independent community replay reached the actual win condition; pinned revision b19d9de85202.