WORLDS & MECHANICS / SINKING STAR FIELDBOOK

Mirror Isles Guide

Identify the Mirror Isles room by its islands, mirrors and exit position.

Read the reflection

The Trader can exchange places with reflections. Check which objects lie in front of a mirror, where their projected positions fall and how distance changes the reach. The official description establishes this rule; each room guide supplies its own checked setup.

Choose a recognizable example

One mirror and three islands introduces distance. The four-island room with three boulders adds object routing. Later rooms include paired Traders and separated goals. Use the room description and diagram together; a working number is not an official in-game label.

Scope of these guides

All 23 phase-one Mirror records now have reviewed solutions. The first two retain their original observed-video guides. The additional routes combine Joric’s native footage with credited recorded inputs and independent community replay. Extra Mirror rooms added in Part 2 are separate pending records until individually checked.

Demo room records

76 verified guides / 105 working slots
FIND A ROOM
Match what you see Objects, heroes & geometry

Only observed attributes match a filter. Unknown is never treated as zero or absent.

23 matching records
mirror isles · DEMO

Mirror Isles 01: Four islands, one reflection

Room verified
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mirror isles · DEMO

Mirror Isles 02: Reposition the two mirrors

Room verified
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mirror isles · DEMO

Three boulders between five islands

Room verified
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mirror isles · DEMO

A high boulder and a narrow western exit

Room verified
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mirror isles · DEMO

Three stones below a divided northern shore

Room verified
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mirror isles · DEMO

Four boulders on two long shores

Room verified
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mirror isles · DEMO

Two stepping stones and an eastern goal

Room verified
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mirror isles · DEMO

A hooked causeway with two brown boulders

Room verified
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mirror isles · DEMO

Two mirrors above two separate exits

Room verified
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mirror isles · DEMO

Three exits beneath a pair of mirrors

Room verified
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mirror isles · DEMO

Two goals beyond the northern boulder gap

Room verified
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mirror isles · DEMO

Two starting Traders around a single goal

Room verified
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mirror isles · DEMO

A pink crystal above the five-island route

Room verified
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mirror isles · DEMO

A yellow crystal below the northern green exit

Room verified
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mirror isles · DEMO

A violet crystal beside the central rock

Room verified
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mirror isles · DEMO

Three orange crystals and a tiny middle stone

Room verified
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mirror isles · DEMO

Two pink crystals on separate icy islands

Room verified
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mirror isles · DEMO

A bent snowfield beside two fixed spires

Room verified
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mirror isles · DEMO

A red crystal between two mirrors

Room verified
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mirror isles · DEMO

Four pink crystals facing a rocky western goal

Room verified
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mirror isles · DEMO

Two green crystals under a wooden zigzag

Room verified
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mirror isles · DEMO

Two controllable Traders and one distant pad

Room verified
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mirror isles · DEMO

Four pink crystals on the long bent island

Room verified
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CHECK THE EVIDENCE

Sources & boundaries

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Explore the Realm — official overworld announcement

Cardinal worlds, named characters, broad mechanics, Gold Rooms and six hybrid areas. Not evidence of individual puzzle solutions.

OFFICIAL DATED · Checked 2026-09-28
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Joric — native Demo Mirror Isles, 23 recorded rooms

Native June Demo recording. Starting rooms, intermediate arrangements and closing states inspected locally. Chapter numbers are the creator’s numbering, not official puzzle numbers.

OBSERVED VIDEO · Checked 2026-09-28
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Joric and contributors — recorded Demo input sequences

Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.

COMMUNITY SINGLE REPORT · Checked 2026-09-28
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Joric and contributors — community Demo recreation source

Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.

COMMUNITY SINGLE REPORT · Checked 2026-09-28