Mirror Isles Guide
Identify the Mirror Isles room by its islands, mirrors and exit position.
Read the reflection
The Trader can exchange places with reflections. Check which objects lie in front of a mirror, where their projected positions fall and how distance changes the reach. The official description establishes this rule; each room guide supplies its own checked setup.
Choose a recognizable example
One mirror and three islands introduces distance. The four-island room with three boulders adds object routing. Later rooms include paired Traders and separated goals. Use the room description and diagram together; a working number is not an official in-game label.
Scope of these guides
All 23 phase-one Mirror records now have reviewed solutions. The first two retain their original observed-video guides. The additional routes combine Joric’s native footage with credited recorded inputs and independent community replay. Extra Mirror rooms added in Part 2 are separate pending records until individually checked.
Demo room records
76 verified guides / 105 working slotsMatch what you see Objects, heroes & geometry
Only observed attributes match a filter. Unknown is never treated as zero or absent.
Mirror Isles 01: Four islands, one reflection
Room verifiedMirror Isles 02: Reposition the two mirrors
Room verifiedThree boulders between five islands
Room verifiedA high boulder and a narrow western exit
Room verifiedThree stones below a divided northern shore
Room verifiedFour boulders on two long shores
Room verifiedTwo stepping stones and an eastern goal
Room verifiedA hooked causeway with two brown boulders
Room verifiedTwo mirrors above two separate exits
Room verifiedThree exits beneath a pair of mirrors
Room verifiedTwo goals beyond the northern boulder gap
Room verifiedTwo starting Traders around a single goal
Room verifiedA pink crystal above the five-island route
Room verifiedA yellow crystal below the northern green exit
Room verifiedA violet crystal beside the central rock
Room verifiedThree orange crystals and a tiny middle stone
Room verifiedTwo pink crystals on separate icy islands
Room verifiedA bent snowfield beside two fixed spires
Room verifiedA red crystal between two mirrors
Room verifiedFour pink crystals facing a rocky western goal
Room verifiedTwo green crystals under a wooden zigzag
Room verifiedTwo controllable Traders and one distant pad
Room verifiedFour pink crystals on the long bent island
Room verifiedSources & boundaries
Cardinal worlds, named characters, broad mechanics, Gold Rooms and six hybrid areas. Not evidence of individual puzzle solutions.
OFFICIAL DATED · Checked 2026-09-28Native June Demo recording. Starting rooms, intermediate arrangements and closing states inspected locally. Chapter numbers are the creator’s numbering, not official puzzle numbers.
OBSERVED VIDEO · Checked 2026-09-28Pinned creator input records. Directions and character switches reproduced independently in the separate community implementation. These are source-backed routes, not a current-build native playtest.
COMMUNITY SINGLE REPORT · Checked 2026-09-28Supplementary layout and mechanic cross-check, with actual win-condition replay tests retained. The recreation is not the official game; community identifiers are not official puzzle numbers.
COMMUNITY SINGLE REPORT · Checked 2026-09-28