Puzzle Mechanics
Find the rule behind the obstacle.
Before you begin
Look up reflection, beam abilities, stone routes and hero combinations. A world-level rule is a starting point, not a substitute for matching the objects in your exact room.
Explore the fieldbook
Push Mechanic Guide
Pushing changes both the obstacle and the space you leave behind.
Open guide ↗Pull Mechanic Guide
Pulling is one of the officially described Heroes actions.
Open guide ↗Teleport Mechanic Guide
Teleporting appears in more than one system.
Open guide ↗Mirror Reflection Guide
A reflection can be a destination.
Open guide ↗Mirror Distance & Projection Guide
More distance from a mirror can mean a farther projection.
Open guide ↗Crystal Guide
Identify the crystal’s world before assuming its behavior.
Open guide ↗Colored Light Beam Guide
The Promise uses colored light to change what the Explorer can do.
Open guide ↗Phasing Through Walls
Passing through walls is an officially described beam ability.
Open guide ↗Smashing Boulders
The Explorer can gain an ability to smash boulders.
Open guide ↗Bard Music & Charm Guide
The Bard can charm others and move crystals with music.
Open guide ↗Druid Transmutation Guide
The Druid transmutes friends and objects in his path.
Open guide ↗Skipping Stones Guide
The South-world puzzle system turns stone routes into crossings.
Open guide ↗Lily Pad Guide
Rideable lily pads are part of the Sailor’s traversal system.
Open guide ↗River Redirection Guide
Changing a waterway can change the available route.
Open guide ↗Multi-Hero Chain Reactions
The order of actions can matter as much as the available abilities.
Open guide ↗World Collision Mechanics
Clearing Gold Rooms links previously separate puzzle systems.
Open guide ↗Heroes + Mirrors
Heroes and mirror logic can share a room.
Open guide ↗Beams + Mirrors
The official hybrid example pairs the Explorer’s beams with the Trader’s mirrors.
Open guide ↗Heroes + Skipping Stones
The moving crew can meet the Sailor’s stone mechanics.
Open guide ↗Undo Guide
Undo and restart controls need a build-specific check.
Open guide ↗Reset vs Undo
A reset changes more state than a single-move undo.
Open guide ↗Non-Linear Progression Guide
You can leave a difficult branch and explore another.
Open guide ↗Optional Puzzles
Optional status must be checked room by room.
Open guide ↗Secrets & Hidden Puzzles
Hidden-room claims need a location and a reproducible route.
Open guide ↗Puzzle Completion Count
Read the game’s campaign count separately from your website checklist.
Open guide ↗Star Colors & Puzzle Markers
A star color is a useful visual clue, not a verified universal rule.
Open guide ↗Starting Layout Recognition
Match the room before reading its solution.
Open guide ↗Demo Part 2 Mechanics
The June 19 update added the Bard, the Druid and more puzzles.
Open guide ↗Overworld Fog & Expansion
The map expands as progression reveals more of the realm.
Open guide ↗Sources & boundaries
Release date, developer, world foundations, Steam features, languages and requirements.
OFFICIAL CURRENT · Checked 2026-09-28Cardinal worlds, named characters, broad mechanics, Gold Rooms and six hybrid areas. Not evidence of individual puzzle solutions.
OFFICIAL DATED · Checked 2026-09-28