Mechanic Finder
Find a rule reference without opening a solution.
How this tool works
Search the mechanic descriptions and choose a source-backed starting point. Reference pages make their evidence limits explicit.
push
Pushing changes both the obstacle and the space you leave behind.
Open reference ↗pull
Pulling is one of the officially described Heroes actions.
Open reference ↗teleport
Teleporting appears in more than one system.
Open reference ↗mirrors
A reflection can be a destination.
Open reference ↗mirror distance
More distance from a mirror can mean a farther projection.
Open reference ↗crystals
Identify the crystal’s world before assuming its behavior.
Open reference ↗light beams
The Promise uses colored light to change what the Explorer can do.
Open reference ↗phasing
Passing through walls is an officially described beam ability.
Open reference ↗boulder smash
The Explorer can gain an ability to smash boulders.
Open reference ↗bard
The Bard can charm others and move crystals with music.
Open reference ↗druid
The Druid transmutes friends and objects in his path.
Open reference ↗skipping stones
The South-world puzzle system turns stone routes into crossings.
Open reference ↗lily pads
Rideable lily pads are part of the Sailor’s traversal system.
Open reference ↗river redirection
Changing a waterway can change the available route.
Open reference ↗multi hero
The order of actions can matter as much as the available abilities.
Open reference ↗world collisions
Clearing Gold Rooms links previously separate puzzle systems.
Open reference ↗hero plus mirror
Heroes and mirror logic can share a room.
Open reference ↗beams plus mirrors
The official hybrid example pairs the Explorer’s beams with the Trader’s mirrors.
Open reference ↗heroes plus stones
The moving crew can meet the Sailor’s stone mechanics.
Open reference ↗non linear progression
You can leave a difficult branch and explore another.
Open reference ↗starting layouts
Match the room before reading its solution.
Open reference ↗demo part 2
The June 19 update added the Bard, the Druid and more puzzles.
Open reference ↗overworld fog
The map expands as progression reveals more of the realm.
Open reference ↗completion count
Read the game’s campaign count separately from your website checklist.
Open reference ↗undo
Undo and restart controls need a build-specific check.
Read evidence limits ↗reset
A reset changes more state than a single-move undo.
Read evidence limits ↗optional puzzles
Optional status must be checked room by room.
Read evidence limits ↗secrets
Hidden-room claims need a location and a reproducible route.
Read evidence limits ↗star colors
A star color is a useful visual clue, not a verified universal rule.
Read evidence limits ↗Sources & boundaries
Multiple players report 105; count visible from the campaign menu. This is not an official room registry.
COMMUNITY CORROBORATED · Checked 2026-09-28June 10 announcement, June 15 launch FAQ, June 19 Part 2 and June 22 extension. Historical dates do not establish current availability.
OFFICIAL DATED · Checked 2026-09-28